3. Good Or Evil?
Double Agents trust dynamic puts the player truly in the driving seat like never before. It is an essential narrative technique that forces you to make tough decisions in order to maintain a balance of trust between Third Echelon and an elite terrorist group you have infiltrated. Be too good and the terrorist group will begin to distrust you and your cover is blown. Break too many rules and the government pull the plug and youre back home quicker than you can say Thanks Lambert. This really amps up the pressure as you have to seriously consider the potential consequences of each decision. Every choice impacts how the campaign unfolds, making this game not only the most tense and dramatic, but probably the most replayable of all the Tom Clancy franchise. You cant help but think what wouldve happened had you not killed that innocent man to keep in favour with your terrorist pals. With what feels like infinite possible outcomes, you can play it again and againand again without reaching the same outcome. Good or evil? You decide.