We'd all like to think that following a good day at the office (which can also mean putting 30 hours into a game just to nab that precious cave-dwelling power-up or the perfect headshot) means by game's end everything is nicely wrapped up in a princess-securing world-saving package.
However although gaming narratives are advancing faster than whatever petri-dish lifeform is about to spring forth and audition for the next reality TV show, there's still a laundry list of differences from the more established story-based artforms such as film or literature. Many games are so epic in scope there ends up being a wealth of oversights missed by the developers when tying everything up, or instead they deliberately want to leave some things hanging for the sake of sequel-baiting fan fervour.
Regardless, gamers love to pick apart their must beloved franchises just as much as those you'd rather not see any more of - you need only look to something like Dark Souls 2's debate last year around everything from specific frames of animation to light-rendering to see it in full flow. Thus it remains to be seen that for every perfectly formed game that takes it's time securing every possible story thread into a perfectly woven narrative-tabbard (here's looking at you Metal Gear Solid 4), there are a few that as soon as you start ruminating on how things are left, it all starts to unravel.