4. Body Harvest (N64)
Oh how I remember this game fondly: it came out I was seven and was about using planes and tanks to do battle with giant bugs (and occasionally, robots). If it included the Teenage Mutant Ninja Turtles, Body Harvest would have been a suspiciously accurate representation of what was going on in the back of my maths textbook. Ostensibly an open world game, its hardly surprising that BH was designed by the studio that would go on to become Rockstar. The problem with BH is while the gameplay is utterly solid rather obvious, considering the game is about raining vehicular death on creatures from beyond - the world itself is blander than a timeshare pitch by Alistair Darling. The whole explore the world at will concept, whilst fairly ambitious, is ultimately pointless. In the games favour each level did actually feel sprawling, and the level design got progressively deeper as the story went on; the fact there are five of them (3 vanilla, 2 secret) helped cement DMA lofty ambitions. But there was no substance to the world, which was poorly textured and utterly void of life; and you could guarantee that if there was any architecture even remotely interesting itd make an appearance in the story. The game also had weird scaling issues: Adam would often be smaller than most standard vehicles, but ten times larger than any insignificant NPC. Still, name one other game that let you fight aliens and drive an ice cream van.