8 Insane Things Video Games Asked Us To Do
2. Hitman: Absolution - Assassinate A Squad Of Stripper Nuns
Hitman games are all about carefully planned hits that offer endless replayability over instant gratification, right? Looks like somebody forgot to tell IO Interactive all about this when they designed The Saints. Your eyes aren't fooling you: those are some nuns with guns and a hell of a lot of latex.
Sent in by the ICA (Agent 47's former employers) to take the chrome-domed killer out, this group of stripper sisters should have been removed at the quality control stage of Absolution. In around ten gameplay minutes, IO tasked players with hunting down each member of The Saints and offing them in increasingly brutal fashion. Way to court controversy, guys.
The Hitman series had always retained a sense of realism; the dangerous scenarios 47 found himself in were plausible. Not so here, because IO threw their own rulebook out the window and created a new one the Catholic church were sure to love. We're being facetious. This was a cheap shock tactic bordering on the insane and nothing else.