8 Reasons The Elder Scrolls IV: Oblivion Should Be Bethesda's Next Remaster

7. Fix The Balancing Problems

elder scrolls oblivion
Bethesda

One of the minor gripes about the game is how it handles a lot of its balancing to make the game fair. Admittedly, the game can be incredibly easy or incredibly difficult depending on your difficulty, but the way enemies were levelled ruins the game to some degree.

Instead of enemies having levels equal to yours, they gave enemy types an equal value to your level. So, at Level 1 you would face rats and wolves, but level 20 dreughs and trolls would take their place. This needs to be fixed, as it nearly destroys a lot of the game. Because after a certain level, enemies below that level stop spawning, and you are left with a game world only populated by the higher-level enemies.

This leads to either getting bored of the same enemies in the late game, or completely missing one of the enemy types because you power-levelled through questing. Not having an array of enemies towards the end of the game can make it so that the game is more repetitive. And when combat isn’t the game’s strongest asset, repetition is something you want to avoid with a twenty-foot stick.

But all of this could be changed and the game made better and more playable in long term by a remaster. It takes time to make a remaster, but with problems that can ruin the game as it is, it’s somewhat necessary.

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