8 Reasons Video Games Will Never Be 100% Realistic

7. Character/NPC Conversations

As hardware continues to improve, developers are always keen to add in as much dialogue as they can, making the story more enjoyable without players having to read huge walls of text. It also paves the way for voice actors to set new standards, particularly in an industry that €“ until recently €“ has been the subject of jokes in regards to dialogue and voice-over work (see the original Resident Evil). As well as the main story, games also breathe life into non-essential characters by giving them cues and a few lines that can be heard from afar. Sometimes it leads to plot development, other times it's just there for realism (people do talk to each other after all). But no matter how much audio they can fit into a game, it can never account for the mind-boggling array of things people can say to one another. How many times have you played a game where you've been listening to two bad guys talk to one another only for the conversation to end abruptly? They'll continue patrolling the area and will never say another word to each other. Or how about RPG characters who always repeat the last thing they said to you? Would it ever be possible for the game's code to change what each person says every time, keeping it relevant to the situation and also fresh? Probably not.
 
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