8 Star Wars Video Game Franchises EA Should Reboot
Battlefront's had its time to shine, but what about the rest?
![Republic Commando](https://d2thvodm3xyo6j.cloudfront.net/media/2018/05/de0f903315bf468d-600x338.png)
Since EA acquired one of the most lucrative licenses known to man, just two Star Wars games have been released under its tenure. The first - DICE's revival of the beloved Battlefront - showed promise, but was ultimately hamstrung by a lack of content and direction.
The sequel, despite its objective improvement over the first, fell foul of its greedy monetisation model (and the subsequently tone-deaf damage control) but now, finally, fans are on the cusp of getting the one thing we've all been waiting for since news of Disney and EA's partnership first hit the headlines.
Titanfall and Apex Legends developer Respawn Entertainment has been awarded the enviable (or unenviable, if Visceral's ill-fated attempt is any indication) task of delivering a proper, solo Star Wars experience with this year's Jedi: Fallen Order, and fans can only hope for it to buck EA's losing streak.
But what's next? There's so much history for the publisher to choose from, and we've formulated a shortlist of other beloved adventures set in a Galaxy Far, Far Away that deserve a revival on the scale enjoyed by Battlefront.
No loot boxes though, ta very much.
8. Galactic Battlegrounds
![Republic Commando](https://d2thvodm3xyo6j.cloudfront.net/media/2019/02/225cee57c48103e4-600x338.jpg)
Is real-time strategy really a dead genre, or is its absence more down to a shrinking pool of qualified developers? Age of Empires and Halo Wars are the only big-name base building strategy series still going this decade, but it needn't be that way. In fact, EA alone has the power to give the underrepresented genre a new lease on life, not just via a long-overdue revival of Command & Conquer, but with Star Wars, too.
In light of Westwood and Victory Games' premature closures, EA would need to seek outside assistance for a follow-up to Galactic Battlegrounds, but there's no reason it can't pull a Microsoft and request a loan from Sega in the form of Creative Assembly. It's presumptuous to presume such a partnership, but it's not without precedent, and if any studio is clued in on how to make a modern RTS work, it's the Total War developer.
Who knows, if manufacturing legions of AT-AT walkers in the pursuit of Imperial domination proved popular, it might even give EA the proof it needs to consider resurrecting C&C. A man can dream.