8 Things EA's UFC 4 Must Do Better Than UFC 3
1. A De-Monetised Ultimate Team
It’s the kryptonite of many big games nowadays, but UFC 3 was also a victim of extremely exploitative monetization. Yes, you can play the game without spending a dime, but the experience becomes a depressing grind if you don't.
Borrowing the FIFA series' exceptionally profitable Ultimate Team formula, UFC 3 allowed players to buy loot-boxes (they call them fighter packs, but let's just call them what they are) and receive a randomized assortment of fighting moves, buffs or if they are lucky, fighters.
Players can add these to any fighters they have also bought, but they are so infrequent it becomes a pointless effort purchasing anything that isn't the top priced boxes.
You can expect to commonly unlock the exact same move 10 times with lower stats, that it's essentially an exercise in patience just to see if you can throw a hook competently against a beast equipped with every golden, 5-star rated power move there is.
UFC 3 made the likes of Battlefront 2 look downright generous with its offerings. The problem is that it really was a pay to win formula as the bigger the wallet was, the better a player's stats became.
EA need to calm this behaviour down in UFC 4 if they wish to keep players on board.