8 Things Nobody Wants To Admit About God Of War

1. Niflheim Is A Slog

God of War Niflheim
Sony

Though it's impressive at all that Sony Santa Monica thought about keeping players engaged once the main story was over, God of War's endgame doesn't offer the robust experience many expected.

The bulk of it is concerned with the maze of Niflheim, which requires an entirely new set of skills and currencies to succeed in. With a timer that ticks down until your death and a new upgrading material in mist echoes, you're tasked with grinding in the semi procedurally-generated "maze" until you have enough currency to open and beat the tears at the heart of it.

It's a great idea in theory, as the maze's ever-changing set up could have resulted in a fresh experience every time you stepped foot in it. Unfortunately though, it's only the traps themselves which change, and because they don't pose much of a problem in the first place, the whole area becomes easy to get a pin on.

After two runs you'll know where everything is and what to expect, which makes grinding through the maze over and over again a really repetitive slog.

It ends the game on a sour note, lumping you in an area which lacks the creativity and polish that made the rest of the experience so compelling.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.