8 Things Rockstar Games NEED Right Now

5. Start Scaling Down GTA Online

GTA Online
Rockstar

GTA Online was a blast when it was at its peak, but the story over the last couple of years hasn't been all that positive.

Back when it first started out, GTA V's multiplayer was a buggy mess. It would take months for the first update to arrive and a further two years for heists to join them, but once they did, players started to have a ball. The big payouts that came from heists meant more in-game spending, and Rockstar met the demand with new vehicles, weapons, clothing and property for players to spend their earnings on.

But then prices started to rise, and regular payouts got more and more difficult to achieve without having to grind in open lobbies with trigger-happy players.

It was around this time that GTA's Shark Cards - currency that could be bought with real-life money - began to explode. More and more players looked to these microtransactions to stay in the loop with Online's updates, to the point where the game's final heist required a sizeable investment from players before they could get it started.

With these Shark Cards, GTA Online has netted Rockstar an estimated $1 billion in revenue, and it's showing no signs of slowing down. Of course the mode has a loyal fanbase, but one gets the feeling that it's distracting from more creatively fulfilling opportunities - like, for instance, Red Dead Online, which is in major need of attention.

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Content Producer/Presenter
Content Producer/Presenter

Resident movie guy at WhatCulture who used to be Comics Editor. Thinks John Carpenter is the best. Likes Hellboy a lot. Can usually be found talking about Dad Movies on his Twitter at @EwanRuinsThings.