8 Times Censorship Almost Ruined Your Favourite Video Games

3. Left 4 Dead's Bloodthirsty Zombies Run Away When They're Hurt

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Valve

Left 4 Dead is an inherently violent game. A multiplayer shooter that's all about getting a team of survivors from one safe house to the next, you mow down hundreds of zombies in any given level, dispatching them with both regular firearms as well as messy personal weapons like chainsaws.

Unfortunately, all of that zombie-killing violence didn't make its way to the Australian or German versions of the game. Instead of exploding into a bloody mess when meeting the tip of your shotgun, in this version the enemies just disappear when they're shot, with the impact never being seen. Likewise, instead of burning to a crisp when hit with a molotov cocktail, the zombies would run away from the screen and never return.

It's all pretty standard stuff as far as censorship goes, but the changes were so egregious because they actually made the performance of the game worse. Matches became glitchy, and the new animations could cause the AI to freak out, resulting in an experience that was objectively worse than other verisons on the market.

Contributor

Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.