8 Times Gaming Critics Got It Completely Wrong
3. Evolve's Evolotionary Dead End
This one stings personally, as I too was swept up in the hype for this title, having played it at a closed doors event at EGX many moons ago. I was bowled over with the brilliant aesthetical design, the huge areas, and of course the ability to smash people into the ground like they were fleshy tent pegs, and I went away singing the games praised based on the vertical slice I'd played.
When reviews of the game dropped before launch, I was once again whipped up into a frenzy, as nearly every outlet seemed to echo what I'd played those many months before. My bank account hoovered of all the pennies, I ordered my copy and awaited what I KNEW thanks to these reivews would be well worth my time.
Yet what awaited me was a barren wasteland devoid of content, a broken gameplay loop, and egregiously agressive microtransactions that tried to con people into spending over a tenner for a new monster and artificially raising the price of other items to make them seem like a better deal when the game went into one of it's many, many sales.
I was bored after two hours of the same loop. I was tired of watching people leave lobbies because they couldn't be the monster and as the playerbase dwindled it was clear that Evolve was anything but for the gaming industry.