8 Times Video Games Proved You Wrong

6. Dying Light

Dying Light
Techland

After Dead Island, the gaming community was hurting. We all got swept up in that gloriously emotional trailer about the little girl and her family being overrun by zombies on holiday, and we were all subsequently let down by a shockingly basic final product with all the impact of a thrown cushion.

In hindsight it's pretty clear Dead Island was never going to be something like The Last of Us, but Techland as a studio ambled towards half-sequel Riptide, before taking three years off to come back in force with Dying Light.

To so many people though, Dying Light was to be avoided; endemic of not only the fact Techland's reputation was in the toilet, but that first-person platforming was a failed experiment VERY rarely done right.

Play Dying Light today though - especially The Following re-release and expansion - and it was a whole other story. An awesome day/night cycle changed enemy behaviours mid-mission, unlockables included a freakin' dropkick to clear out crowds, and the first-person parkour we were all so afraid of?

It became the benchmark for all vertical movement in first-person across gaming going forward.

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.