8 TINY Things Video Games Do That Drive Us Crazy

2. "You Are Leaving The Mission Area"

dying light 2
Techland

Am I? Am I really? I thought the entire point of your open world was that I could play the game however I wanted to...

Games with gigantic maps often sell themselves on this point. There's so much to see and do, and best of all, to be approached however you like. Sandbox quite literally means that the player has at least the illusion of control. You are supplied tools and told to use them however you like to maximise your enjoyment.

It is kind of funny how many video games take place on islands or in valleys just so players can be kept captive in the world without having a prompt that tells them that they are leaving the map. Let's face it, it's only slightly less immersion-breaking. But, it's when this prompt appears in a mission that really upsets the apple cart.

If there are only a few specific ways to approach an objective then aren't you just playing a linear game? What if you want to sneak around and come at this from a new angle? Maybe you want to go grab a certain vehicle or bit of equipment to create my own kind of mayhem. Instead, you'll fail the mission for walking outside of the specific area denoted by your mini-map.

As a more general point, stop giving us so much potential and then reducing it down to a few carefully curated, specific toys. I invested in this entire sandbox, not just a corner of it at a time.

Contributor

Coming from a content creation background that now spans over two decades, Psy cut her teeth on personal video production and community radio. Originally joining the team as a writer and presenter, she added video editing duties to her responsibilities over time and became the longest-standing editor of the irreverent gaming show Tues Your Own Adventure. Psy has worked on many previews and reviews, long-form editorials (either her own, or supporting as an editor), as a frequent quizmaster and more. Praised for the two-pronged attack of her hard work ethic and light-hearted editing style, Psy is otherwise known as a font of retro video game knowledge which has caused her to rack up many gaming quiz wins. Outside of WhatCulture, Psy runs First Aid Spray Podcast - a long-running channel that focuses on Resident Evil in all of it's forms. You can follow her on BlueSky at http://psywhite.bsky.social and Instagram at http://instagram.com/therealpsywhite