8 Totally Broken Parts Of Great Video Games
7. High Road - Crash Bandicoot N. Sane Trilogy
Concessions had to be made for N. Sane Trilogy, so Vicarious Visions made both the original Crash and Cortex Strikes Back back handle the same way as Crash 3: Warped.
Now yes, this at first does come across as what is best for business, but it also broke Crash one for a lot of players. Crash now felt worse than Glover did on the N64, with outcries of missing jumps or seemingly being cheated, as the simplest enemies would become stupidly challenging. The game over screen became all too common, with the treacherous High Road being the most egregious offender.
Everything was off, Crash wasn't landing right, and not even the trusty "running the ropes" trick was helping. Such a decision to "modernise Crash" might have seemed like the right course of action at first, but this meant Vicarious Visions turned a nostalgia trip into a mid-life crisis.