8 Totally Broken Parts Of Great Video Games

6. Blood Trails - Max Payne

Hitman Absolution
Rockstar

Max Payne's noir cop thriller antics captured audiences, not for its stunning direction and shock factor opening, but by perfecting bullet time in a game that wasn't The Matrix. Max was out for revenge, but what really set this game apart was diving into every fight with two pistols in hand, blowing off the heads off bad guys.

In pursuit of Max's revenged players were greeted with a wall - a wall in the shape of a bottomless pit and only lines of blood to follow. In the dark.

It was as if the developers had run out of time and needed to pad out the game by a few hours with this being the cheapest option on the table.

Props have to go to Remedy for trying to create playable stages of Max's pain with these sequences whilst ghostly happenings occurred around him and that baby crying throughout. Sure these were creepy as hell and built up that Max's suffering, but walking a tightrope of blood just wasn't fun and not what this title needed.

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