8 Totally Broken Parts Of Great Video Games

4. Enemy Detection - Hitman Absolution

Hitman Absolution
IO Interactive

Absolution came some 6 years after the now cult classic Blood Money and forget everything that made the Hitman titles so damn fun. Much like the Splinter Cell's Sam Fisher, Agent 47 was seemingly going through a midlife crisis and was trying to be something he wasn't.

Linear levels and a focus towards action were not the death knell for Absolution, but more the hypersensitive NPC's patrolling every level in all corners.

Even when wearing a disguise, you'd be spotted across the map. There was a small meter to burn that let 47 put his head down... but that only made your disguise active until it was depleted.

This could've been due to pressure by the publisher at the time to make Hitman more of a bankable franchise, upping the focus on confrontation and action, but it truly did forget its roots. This wasn't what Hitman was, and now with disguises being rendered almost useless, the only way to make it through this game was to remain hidden or go out guns blazing.

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Resident Evil Aficionado. Video Games & Fried Chicken are my passions. Occasionally some Wrestling. I used to work in Film & TV, but now I Write, Edit & Present for this website and its Youtube Channels.