8 Ugly Problems About Gender Representation The Gaming Industry Won't Admit

1. Strength Is Presented In Clichéd Ways

Again, I feel as though this is an ailment that afflicts not just the gaming industry but other entertainment mediums as well, so gaming is far from being the only guilty party in this matter. The way strength is often measured in games has always been through a very masculine filter. The rare occasion where a male protagonist will open up about his experience is all too often offset by his ability to contain his emotion away from secondary characters - a cliché that has been repeated time and time again by developers whose first point of reference has been through a cultural lens of action movie icons and strongman archetypes. Most often when women are presented in a context involving conflict or violence (a context most games subscribe to), they are only seen as strong when taking on certain masculine traits - rejecting a great deal of femininity in the process. My argument doesn't simply boil down towards the belief that developers deem masculinity to be strength and femininity to be weakness, but it's hard to argue that these ideas aren't conveyed in a great deal of gaming's most popular franchises. Subtle though it may be, it's a convention that the industry should endeavour to break away from in the coming years, as it will only enrich the storytelling potential found across the medium. As far as gaming goes it's fair to say that it's become quite the cultural phenomenon. Millions of people across the globe turn towards their console or PC as a source of entertainment, and whilst it's all great to provide that sense of escape and fantasy, there's plenty of space to mature and broaden our collective horizons. In respect to portrayals of gender at least, I hope that writers and designers rise to the challenge of creating more believable characters, tackle instances of ingrained sexism, and make the medium more accessible to people who have been ostracised by its past mistakes. Are you convinced that the industry is doing more to mature representations of gender? Or do you think gaming is fine as it is? Let us know in the comments below!
Content Producer/Presenter

WhatCulture's very own resident movie guy, Ewan has been working in the content creation biz for over 10 years now, having started as a freelance contributor to WhatCulture Gaming all the way back in 2015. After graduating with a First-Class Honours in History from Northumbria University in 2017 (where he won a prize for a totally killer dissertation on the Watergate years), Ewan took on the role of Comics Editor at WhatCulture and quickly developed WhatCulture Comics into one of the biggest superhero-focused channels on YouTube. He followed this with a brief hiatus at Screen Rant in 2021, where he worked across the Gaming and Film sections as a writer and editor, before returning to WhatCulture as a Senior Content Producer / Presenter in 2023. He started his own podcast, We Love Dad Movies, in 2022, and has contributed several written pieces to the Eisner-nominated comics website Shelfdust as well. In his current role, Ewan incorporates his love of cinema, comic books, and history into written pieces and video essays for WhatCulture's Film & TV channel, as well as WhatCulture Gaming and WhatCulture Horror, with a particular focus on nineties-era Dad Movies, old school Westerns, and Golden Age Hollywood Noir. John Carpenter is his fave, and he thinks Batman Beyond should never have been cancelled. If that's your vibe, you'll probably like his stuff.