8 Video Game "Mistakes" That Were Totally Intentional - Commenter Edition

7. The Unreachable Medipack - Tomb Raider (1996)

The original Tomb Raider game on the PS1 - as well as several of the other early games in the series - features something called "the corner bug", which is a way for players to access areas that would not be possible to reach by using the game's regular traversal mechanics.

By standing next to the corner of a block and jumping towards said block, Lara will start to clip inside it. To correct the fact that Lara has now glitched inside an object, the game will re-position her on top of the block, allowing players to reach heights that normal jumping simply couldn't hit.

While this was a glitch and was not meant to happen, Core Design - the developers of the original game - knew all about it, and instead of fixing it, they actually planted a medipack in the Palace Midas level that is only reachable by exploiting the corner bug. Many gamers assumed that the medipack was left there accidentally, but it was actually put there on purpose as a cool nod to the popularity of this glitch.

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Danny has been with WhatCulture for over ten years, and is currently Doctor Who Editor and WhoCulture Channel Manager, overseeing all of WhatCulture's Whoniverse coverage. In 2022, he took charge of WhoCulture and has grown it into the biggest Doctor Who channel on YouTube, and one of the biggest Doctor Who communities on the web full-stop. He has been writing and video editing since his early teens, and first got a taste for content creation after making his own Doctor Who trailers, off the back of a burning obsession with the Matt Smith era of the show. Like many his age, he first got into Doctor Who with the 2005 revival, but has since gone back and fallen in love with the classic years too. If you need someone to recite every Doctor Who episode in order, or to give you a random factoid about the making of Gridlock, Danny is the person to ask!