8 Video Game "Mistakes" That Were Totally Intentional - Commenter Edition

7. The Unreachable Medipack - Tomb Raider (1996)

The original Tomb Raider game on the PS1 - as well as several of the other early games in the series - features something called "the corner bug", which is a way for players to access areas that would not be possible to reach by using the game's regular traversal mechanics.

By standing next to the corner of a block and jumping towards said block, Lara will start to clip inside it. To correct the fact that Lara has now glitched inside an object, the game will re-position her on top of the block, allowing players to reach heights that normal jumping simply couldn't hit.

While this was a glitch and was not meant to happen, Core Design - the developers of the original game - knew all about it, and instead of fixing it, they actually planted a medipack in the Palace Midas level that is only reachable by exploiting the corner bug. Many gamers assumed that the medipack was left there accidentally, but it was actually put there on purpose as a cool nod to the popularity of this glitch.

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Danny has been with WhatCulture for almost nine years, and is currently Doctor Who Editor and WhoCulture Channel Manager, overseeing all of WhatCulture's Whoniverse coverage. He has been writing and video editing for 10+ years, and first got a taste for content creation after making his own Doctor Who trailers and uploading them to YouTube (they're admittedly a bit rusty by today's standards). If you need someone to recite every Doctor Who episode in order or to tell you about the making of 1988's Remembrance of the Daleks, Danny is the person to ask.