8 Video Game Mechanics Harder Than The Final Boss

6. Leg Movement - QWOP

Death Stranding cargo
Bennett Foddy

There's a strong argument to be made that QWOP just might be the greatest video game of all time. Well, not really, but Bennett Foddy's legendary ragdoll browser game has a purity to it that's both seductively charming and compulsively addictive.

The throughline of QWOP is thus - you control the titular athlete as they take part in a 100-meter event at the Olympic Games, using the Q and W keys to control their thighs and the O and P keys to "pilot" their calves.

The aim of the game? Keep your runner upright as far as possible. Sounds simple, right? Not quite.

QWOP's unwieldy controls, requiring you to operate four independent parts of the athlete's legs, ensure that running more than even a few meters without hitting the floor like a sack of lubed-up potatoes is a basically Herculean feat.

Mastering or even possessing a mere decent understanding of QWOP's movement mechanics will ensure that, once you're actually able to keep your runner moving, the game's final "boss" is a mere inconvenience.

Despite being a browser game with no real story, QWOP has two "bosses" - at the 50-meter mark, you'll be suddenly met with a hurdle which you need to kick down, and if you're inhuman enough to reach 100 meters, prepare for the final challenge.

QWOP's final boss is a long jump pit, and though you technically only need to cross the 100-meter mark to beat the game, more seasoned players have managed to leap a few meters through the pit, well and truly triumphing over it.

You'll spend far more time just trying to stand up straight for 10 damn seconds than you ever will taking on the pit, though.

Contributor
Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.