8 Video Game Mechanics Harder Than The Final Boss

5. Tri-Attack Battle System - Resonance Of Fate

Death Stranding cargo
Tri-Ace

RPG Resonance of Fate is fondly remembered for its inventive and extremely unorthodox gun-based combat mechanics, even though the game itself doesn't do a particularly swell job of explaining them.

The Tri-Attack Battle System melds real-time and turn-based gameplay, and long story short, requires players to strategically traverse the battlefield, use different guns to deal different kinds of damage, and where possible position your three party members to deliver devastating Tri-Attacks.

The in-game tutorial is, frankly, awful, and despite its cleverness, the battle system takes no prisoners whatsoever, ensuring those who don't quickly grasp its particulars are basically guaranteed to rage-quit before long.

If you dare stick with it and manage to grind your way through the 50-hour story, though, the final boss fight against Rowen won't even make a dent. By this point, you'll be carved out of digital granite, your initial whimpering over the battle system's lack of hand-holding now a mere bleary-eyed memory.

Nobody could blame you for playing an hour or two of Resonance of Fate and bouncing off hard, but for those with the stubborn gumption to continue, it left them more-than-prepared for the endgame.

Contributor
Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.