8 Video Game Mechanics Harder Than The Final Boss

3. Real-Time-With-Pause Combat - Pathfinder: Kingmaker

Death Stranding cargo
Owlcat Games

Upon launch in 2018, isometric RPG Pathfinder: Kingmaker only allowed real-time-with-pause combat, as frustrated those who expected to be able to play the game turn-based, just like its tabletop inspiration.

Meld the enforced real-time-with-pause combat with some staggeringly unforgiving difficulty spikes and you've got the recipe for a wildly abrasive and unwelcoming RPG which many players even found unfair to the point that they called it broken.

But RPG fans are nothing if not a hardy bunch, and those who took the time to get to grips with the game's harsh combat were surely left firmly equipped to mop up the endgame some 70-ish hours later.

All the same, some players loathed the real-time system enough that they modded their own turn-based variation, and developer Owlcat Games eventually acquiesced to the colossal player demand by finally patching in a legit turn-based, tabletop-faithful combat mode almost two years later.

Those who plowed through the game the Hard Way on launch, though, are the real ones - no offense.

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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.