8 Video Game Remasters We DEMANDED (Then Instantly Regretted)

Be careful what you wish for.

Gta definitive edition
Rockstar

There once was a time in the video game industry that they word "Remaster" held the type of clout that could knock a goat out just by punching the air near it.

When accompanied with the prefix of a video game title that all had but forgotten, the announcement of a video game remaster could and indeed did send the collective gaming consciousness into a pleasure coma, as the act of cherry-picking a niche game, tweaking, and ironing out its flaws for the modern age was basically like a win-win for gamers.

However, as we all know, there are more than a handful of times where a remaster is anything but, with developers squirting out tepid gruel with minimal effort in an effort to exploit nostalgia and to tickle your wallet dry, which is horrifically damaging to not only our bank balances but also to the legacy of the IP in question. It's lead to many heated arguments down the pub with my younger colleagues as they strain to understand why I adore franchises that have just been dug up and wheeled out with the only new feature being "now with added stink lines!", and it makes you wish that you'd never begged developers to give your favorite title another day in the sun.

They say "be careful what you wish for" and in the cases of these eight games, they would be bloody right to be so apprehensive as we regretted asking for these remasters IMMEDIATELY.

8. Final Fantasy Crystal Chronicles

Gta definitive edition
Square Enix

While not being as well received as some of the other mainline entries into the Final Fantasy franchise, Crystal Chronicles found a lot of favor with Gamecube fans upon its release back in 2004, mainly due to it's wonderfully cute art style and interesting approach to battling.

Therefore it was to the applause of many when it was announced that Crystal Chronicles would be making its way to non-Nintendo consoles in 2018 alongside a slew of updates, new dungeons, and the ability to take this title online with cross-play elements, which quite obviously was the main selling point here.

However, that applause soon turned to moans of frustration when it was also revealed that this cross-play feature also allowed mobile phone users to jump in on the action, which was akin to swapping out a crying babies' milk for a bottle filled with food bin squeezings.

The reason why this was so utterly terrible is that it placed a huge limitation on the online aspect of the remaster, as now everything was boiled down to the bare essentials to make sure it worked on phones, meaning that parties auto-disbanded after every single dungeon, and online chat was basically non-existent. Add into this the constant connection issues and the removal of local multiplayer as a workaround and you have a remaster that actually offered less than the original game.

Good going.

Contributor
Contributor

Jules Gill hasn't written a bio just yet, but if they had... it would appear here.