8 Video Game Sequels That Fixed EVERYTHING

Black Flag brought Assassin's Creed back from the brink.

Bartholomew Roberts Assassin's Creed Black Flag

The video game sequel is kind of like a hug from an old friend. It's comforting, it's warm, and thanks to you having gone through a tonne of adventures before carries meaning and weight with it.

And not to take anything away from the pleasure of a decent video game sequel, that's exactly the feeling that developers and publishers prey on in order to make absolute bank.

They want you to fall in love with their characters, they want to fix issues with the original and want to develop things further because a successful IP is akin to striking a vein of gold and being able to mine down even further.

In fact so keen are the creators to keep the good times (and cash) flowing that sometimes they go above and beyond to fix, tweak, and altogether completely tear apart previous titles in order to provide the best possible experience.

So let's raise a glass to the sequels that avoided sucking so well that they came to completely overshadow those that came before them!

8. Ages Of Empires 2 : The Age Of Kings

Bartholomew Roberts Assassin's Creed Black Flag

In the grand halls of strategy video game titles, quite likely sitting near the head of the table would be the Age Of Empires series, decked in resplendent glory formed of critical and player praise, and you know what? It has truly earned this position and the series really is a decadent dose of strategy and masterful outwitting of your opponents.

Or at least it was if you were playing Age of Empires 2 onwards.

You see, while the original game was a truly epic experience and something that really kicked the genre into gear, it still fell a little short of what it promised. For example, while the game would tout a lot of empire-building options, the real meat of the experience was found in combat, and this alienated some players looking for a most constructive than destructive play session.

Age of Empires 2 however fixed this issue and delivered more in spades. So much so that it almost buried the existence of the original, adding in so many new features and quality of life improvements that it was instantly impossible to go backwards from this point.

The decision to make the campaigns shorter but more focused was also highly praised, as was the multiplayer that was so smooth you'd likely slip into a pleasure coma.

Hell, it's so good that it's touted as not just being the best Age of Empires game, but the best Real-Time Strategy title of all time!


Jules Gill hasn't written a bio just yet, but if they had... it would appear here.