8 Video Game Sequels That Removed Amazing Features

6. Dual Wielding - Halo 4

Red Dead Poker 2
Microsoft

As the Borderlands series has taught us and taught us very well indeed, if there's anything better than wielding an over-the-top sci-fi gun of explosive magnitude, it's wielding TWO sci-fi guns of explosive magnitude.

Introduced in Halo 2, the concept of dual-wielding took the already stone-cold slab of awesome that was Master Chief and somehow made him even cooler, as now this seven-foot-tall not-so-jolly-green-giant could sprint into battle, firing an overcharged blast to remove opponents shields and then follow up with the overtly humiliating death of being turned into a purple and pink pincushion by a barrage of Needler fire.

This was doubled down on in the outstanding original trilogy capper Halo 3, with even more gun variants and ways to best your foes, but for some unknown reason, it was dropped entirely from the franchise after this point. It's a true shame as well, because it seems to somewhat remove the bullheaded charge approach to gameplay and made Master Chief feel a little less threatening as a result.

It was clear that Halo 4 was meant to reflect a changing of the guard, but with action that felt less hectic left some fans simply changing the disc to something else more chaotic.

Contributor
Contributor

Jules Gill hasn't written a bio just yet, but if they had... it would appear here.