What Remains of Edith Finch is a "walking simulator", a genre often tedious with slow movement and an overabundance of dialogue or reading over action.
Well, Giant Sparrow's title certainly relies on dialogue and walking, but when Edith visits each of her family members' rooms to tell the story of a supposed "curse", we step into that person's imagined past, playing them for a time.
It is with these memories that the gameplay ascends. A young girl who imagines herself as a cat, a baby playing in the tub and conducting a symphony with his toys, a man creating a fantasy world in his head whilst working at a fish factory, etc. However, the player inevitably experiences each family member's unavoidable and tragic death.
What Remains of Edith Finch is depressing and often grim, but always validating and expressive in its artistry. Only three hours long, it leaves the player equally shaken, yet steeled, ready to face mortality.
Ultimately, it is THE walking simulator detractors never expected, expanding the genre to reflect on death, the power of the imagination and the validity of what it means to live. All of its themes are tied into engaging gameplay.