8 Video Games RUINED By Microtransactions

6. Evolve

Dead or alive 6
Turtle Rock

Oh, Evolve. What could have been eh?

Seriously, when I played this title at a closed-door event ahead of release, I had an absolute blast, and why wouldn't I? The combat was tight, the asymmetrical multiplayer idea refreshing, and of course, I was playing as the monster so I Rip'd n'd Tear'd enough to make the Doom Slayer sweat. However, when taken out of this isolated bubble, the game was an absolute mess.

Actually, in all fairness, it's hard to call the vanilla base game a mess, because there's hardly anything there in the first place. What was truly mire-like was the game's approach to microtransactions, as it quickly became clear that 2K was going to make back its money through viciously tearing content out of the game and then selling it back to us at a premium price.

To charge over twenty bucks for a single monster was a joke, to deem weapon skins worthy of their five-dollar price tag EACH was simply tragic, and it cut the legs out of what was an otherwise pretty solid monster hunt experience.

With Season Passes and other content coming out alongside, it wasn't long before the game was bloated with microtransactions and DLC, and the game balance was thrown out of the window by players using DLC characters and monsters with infinitely better skills, thus turning Evolve into a franchise evolutionary dead end.

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Contributor

Jules Gill hasn't written a bio just yet, but if they had... it would appear here.