8 Video Games SOLVED By MONEY
7. Gran Turismo 7
From a visual and gameplay standpoint, Gran Turismo 7 is an excellent game, albeit one which released with one major strike against it - the inclusion of intrusive microtransaction mechanics and meager race payouts, basically incentivising players to spend real-world money on additional credits to buy cars.
To rub salt in the wound, developer Polyphony Digital even patched the game to reduce payouts shortly after release, prompting players to come up with some ingenious ways to combat the grind.
Chief among them? Using Sony's Remote Play app on PC and running a script which allowed them to automatically run the same race repeatedly, farming as much as 20 million credits per day.
Given that, on launch, players needed to generate over 400 million credits to buy every car in the game, that would've otherwise required players to do hundreds of hours of manual grinding if they were dead-set on not opening their wallet for additional credits.
And so, the remote play exploit took the time burden away from players, to simply leave the game earning them passive digital income while working their 9-5 or doing basically anything else.
It's far from an ideal solution and really only highlights the game's biggest flaw, but it does nevertheless solve the problem of cars costing too damn much and credit payouts being way too stingy.