8 Video Games That Changed Due To Fan Feedback
1. Metal Gear Solid 4 Is An Entire Game Of Fan Service
Every sequel following the first PS1 game was supposed to be the last Metal Gear Solid director Hideo Kojima ever made. MGS 2 ended Snake's journey on an ambiguous note, putting the focus on the player and their own meta journey rather than the in-game conflict between heroes and villains. After that, he jumped into the past with MGS 3 to focus on Big Boss' early years as a war hero, rounding off his series in a satisfying way.
Or so he thought, because even though years had passed, fans still demanded to know what happened to Snake, Raiden and everyone else following the events of the second game. Consequently, Kojima felt obliged to return to answer all of the lingering questions, as well as make good on some of the concepts that fans didn't gel with.
There's a reason, then, why MGS 4 is referred to as 'Fan Service: The Video Game'. It bent over backwards to explain everything about its convoluted plot, while at the same time turning the despised Raiden into a total badass ninja.
That doesn't mean it's bad - and this fourth title actually boasts some of the best moments in the entire franchise - but it's undeniably a game made for fans first and foremost.