8 Video Games That Needed DLC

4. The Marauder Gets Nerfed - The Ancient Gods DLC

final fantasy 15 ardyn
iD Software

Ok friends, time to get out your salt licks and get those leathery tongues all over them as it's time to talk about DOOM Eternal and The Marauder, however before you absolute braying mules start saying "neigh" to the idea of having a calm and reasonable chat about difficulty within this game, I'm going to cut right in and just speak over you with my red hot brand of justice.

The Marauder was a difficult spike that few saw coming and more than a few lamented as being the roadblock to their overall enjoyment, and while I personally disagree but only because I loved the switch up to the formula it presented, I can accept that it's never fun to just meet a brick wall you just can't get over.

The outcry against the Marauder was significant to say the least, and because the devs over ad iD Software are a nice bunch, they decided to address this somewhat with the release of The Ancient Gods DLC, in which Hugo Martin and his team toned down the difficulty of the experience overall, citing that DLC levels are made for everyone who enjoys DOOM Eternals gameplay loop and thus should reflect that in their challenge.

The Marauder was just one of the many elements that was tweaked but it was by far the most notable, and while I'm sure that some will decry the challenge being lessened, what it did achieve was something more important than catering to the masochists, in that it allowed others to complete and likely enjoy the game, thus boosting the games overall perception and making it more likely for the franchise to continue.

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Jules Gill hasn't written a bio just yet, but if they had... it would appear here.