8 Video Games That Prove The Industry Has Learned Nothing

8. Anthem

Anthem Game Colossus Shield
Bioware

The Lesson: Looter shooters need good loot.

Even though it's been out less than a month, hating on Anthem already feels old. At this point everyone knows that the game - while mechanically sound and beautiful - is incredibly disappointing. That dissatisfaction hasn't only been felt because of the laborious loading screens, lack of story, and frustrating money-grubbing from EA though, but because it repeated the same mistakes both Destiny and The Division made years prior.

Both of those games also felt barebones, with their respective developers promising that the best content was yet to come. They shared the same loot problems, where players were grinding for hours to acquire marginally better weapons (or in The Division's case, a set of different coloured gloves) that were just basic re-skins with improved stats. Both suffered from repetition in the quests as well, with them being copied-and-pasted hundreds of times to the point where players were just expected to grind out missions they'd already completed.

The fact EA either didn't look at these games for pointers or ignorantly thought they were bigger than them is genuinely astounding. So many of these games-as-service titles come out feeling unfinished, and Anthem is just the latest example.

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Writer. Mumbler. Only person on the internet who liked Spider-Man 3