8 Video Games That Prove The Industry Has Learned Nothing
4. Marvel Vs. Capcom: Infinite
The Lesson: Fighting games need robust modes.
When it comes to fighting games, NetherRealm are putting everyone else to shame. While they might not make the most complex or deep entries in the sub-genre, fans know that every one of their releases - be it Injustice or Mortal Kombat - will be packed with content. From a cinematic, lengthy story to a robust multiplayer suite to a whole load of extras and mini-games, there's always so much to dive into.
Sadly, they're an anomaly, and despite receiving the same criticisms for years now, the other major fighting game publishers haven't seemed to take any of them to heart. Six years after Marvel vs. Capcom 3 released to backlash over how few modes it had at launch, Marvel vs. Capcom: Infinite came out with a limited roster and once again a general lack of content to be found in the different modes.
Street Fighter V fared even worse. Already frustrating fans by releasing exclusively on PS4 (and PC), the game was a barebones "live service" that the devs planned on updating as time went on. That might have been fine if it shipped with a robust amount of features, but it lacked even the standard Arcade mode that's the bare minimum you'd expect to see included.
Fighting games have kind of faded away, but it's no wonder considering how little effort seems to be going into them.