8 Video Games That Punished You For Going Too Fast!

4. Being In First Place - Fall Guys

Sonic Cannot Go Fast
Devolver Digital

Right. So the objective of nearly all Fall Guys mini-games is to be the first bean over the line, especially when it comes to grabbing that elusive and strangely delicious-looking crown. However, the game will, time and time again, punish the player in first place in a fair few of these obstacle courses.

In Door Dash, for example, being the first to throw yourself at what will HOPEFULLY be the right entrance, is more often than not a recipe for disaster, and means that you're the subject to a whole heap of embarrassment as you crumple to the floor in front of the rest of the player base.

You might think being first in SeeSaw is a good thing as one bean isn't enough to disturb the weight distribution enough to ruin your jump from Saw to the platform, but being first means you're inadvertently leading the masses onto the same blade as you causing things to slip wildly out of control in seconds.

And of course, there's Hex-a-Gone which basically punishes you for running at all as you end up depleting valuable real estate hexes, and so you must fight every instinct you have and ignore everything this game has told you to value, and slow down, and hop with unnervingly precise timing over and over and over.

Therefore to win at Fall Guys, you almost have to NOT be going as quickly as possible!

Contributor
Contributor

Jules Gill hasn't written a bio just yet, but if they had... it would appear here.