8 Video Games That Wasted Genius Ideas

1. Middle Earth: Shadow Of War

Middle-earth: Shadow of War
Monolith Productions

Taking the top spot is easily the most tragic example of a genius idea utterly wasted. 2014's Middle Earth: Shadow Of Mordor, while hardly a reinvention of open-world combat and stealth, introduced players to the Nemesis System.

This saw Uruk captains engaged in power struggles with one another, and as such the player was able to use this to their advantage, secretly allowing captains to rise through the ranks and then recruiting them as a network of sleeper agents.

2017's sequel, Shadow Of War, took this concept even further, with protagonists Talion and Celebrimbor amassing a personal army of Uruks to overthrow Sauron, bestowing each with unique abilities and hiring their most trusted soldiers as personal bodyguards.

Unfortunately, this was all undermined by a tiny little thing called micropayments. Yes, WB Interactive seized the opportunity to sell the best Uruks to players in paid lootboxes, ensuring that they'd all but have to spend extra money in order to reach the game's true ending (until said lootboxes were patched out, which must have been especially galling for the poor pillocks who had already been nickel-and-dimed).

Worse still, it was revealed in 2021 that WB had patented the Nemesis System, thus giving them the power to sue any developer who designed a game that featured any mechanic or system that even resembled it.

So many IPs, both existing and burgeoning, could have benefitted from the implementation of a Nemesis-like structure, but the greed of one publisher has ensured we'll probably never see it again. It's a tale as old as time, and a depressing one at that.

Watch Next


Contributor

A self-taught video editor with nearly 25 years of experience, Joe worked in freelance videography for many years before joining WhatCulture in 2018. During that time, he has expanded his work to include both writing and presenting, and has been at the forefront of several new channel launches including WhatCulture Horror and WhatCulture Star Wars, largely defining their visual identity through the design and curation of their bespoke assets. As a dedicated WhatCulture Gaming staff member, he has spearheaded numerous new content strategies and formats, and has taken the lead on various charitable projects that have raised large sums of money for charities close to his heart. Bluesky and Instagram: @jjpinwheel