8 Video Games You Didn't Realise Broke The Industry

1. Team Fortress 2 - First Major Title To Make Loot Boxes 'A Thing'

Valve

Of all the most reviled gaming trends, loot boxes are right on up there with the worst of the worst. They were popularised through titles like Overwatch and went on to be included in dozens of multiplayer games, most controversially in 2017's Star Wars: Battlefront 2. Although that game has since mounted an incredible comeback, the initial controversy surrounding its launch hasn't exactly left it with too many admirers.

But where did this all begin? Loot boxes didn't just materialise out of thin air halfway through the last decade, but their origins seem almost nebulous. One day they were there; the next, they were everywhere. So where did it all begin?

The earliest noted example of loot boxes in a full video game came in Chinese MMO ZT Online, which introduced the feature to ensure the game had a form of monetisation. The game released in 2007, but it wasn't until 2010 when loot boxes would appear in western markets, courtesy of industry good-guys, Valve.

Team Fortress 2 was the game responsible, allowing players to purchase randomised crates with keys, which could be purchased with real-world currency. The rest, as they say, is history. Studios began to adopt the model, and controversy soon followed, with some governments ruling that loot boxes were effectively gambling.

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Content Producer/Presenter

WhatCulture's very own resident movie guy, Ewan has been working in the content creation biz for over 10 years now, having started as a freelance contributor to WhatCulture Gaming all the way back in 2015. After graduating with a First-Class Honours in History from Northumbria University in 2017 (where he won a prize for a totally killer dissertation on the Watergate years), Ewan took on the role of Comics Editor at WhatCulture and quickly developed WhatCulture Comics into one of the biggest superhero-focused channels on YouTube. He followed this with a brief hiatus at Screen Rant in 2021, where he worked across the Gaming and Film sections as a writer and editor, before returning to WhatCulture as a Senior Content Producer / Presenter in 2023. He started his own podcast, We Love Dad Movies, in 2022, and has contributed several written pieces to the Eisner-nominated comics website Shelfdust as well. In his current role, Ewan incorporates his love of cinema, comic books, and history into written pieces and video essays for WhatCulture's Film & TV channel, as well as WhatCulture Gaming and WhatCulture Horror, with a particular focus on nineties-era Dad Movies, old school Westerns, and Golden Age Hollywood Noir. John Carpenter is his fave, and he thinks Batman Beyond should never have been cancelled. If that's your vibe, you'll probably like his stuff.