8 Ways All Video Games Are Becoming Exactly The Same

5. Skill Trees & Abilities That Don't Mean Anything

Agent Of Mayhem
Deep Silver

Ever since the release of Far Cry 3 in 2012, games have embraced the idea of skill trees. Unfortunately, they haven't grasped what made the system so enjoyable in the first place.

Because instead of providing players with brand new ways to play and new abilities, more often than not skill trees offer little more than incremental upgrades to a character's current skill set.

There's nothing fun or rewarding about increasing a character's accuracy by 5%, and if developers aren't going to put the time and effort into creating a skill tree that actually has exciting and desirable upgrades, then they might as well not include one at all.

Contributor

Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.