8 Ways Call Of Duty Can Screw Up By Returning To Its Roots
6. Don't Force A Way To Keep The Advanced Movement
In a desperate drive to reinvigorate the brand, to evolve to an even faster paced style of gaming, Call of Duty trashed everything it stood for.
Look, guys, we don’t all want jet-boosting and wall-running and enemies bunny-hopping over our heads. In the right game, that’s fine (See: Titanfall, Destiny), but that’s not what Call of Duty should be about. It’s time for classic boots-on-the-ground gameplay that feels fresh without the need to turn well-loved shooter mechanics on their head.
We get why you did it. It must get annoying when you spend years developing a game, only for pundits to say it’s 'exactly the same' as the last one, but ripping off Halo was not the path to success.
Future blah-blah was novel in Black Ops II, and by precisely Advanced Warfare it got old. Black Ops 3 was one step too far, and by Infinite Warfare, your jetpacks were being balanced by Zimmer frames.