8 Ways The Video Game Industry Punishes Its Most Loyal Consumers
5. If A Project Is TOO Broken, Destroy, Forget And Try Again
Props to them, at least when their name was worse than dirt, Hello Games spent an additional year making No Man's Sky into a far more respectable video game.
The same cannot be said for 343 Industries, who once they realised the Halo: Master Chief Collection had too many bugs to fix, simply abandoned it to work on Halo 5.
Peter Molyneux's Godus is one of the most egregious examples of a Kickstarter that took the money and ran, and if you look to EA's handling of Battlefield 4, it once again ended with them washing their hands of the whole production and moving on. After all, they had another sequel to prepare...
Obviously, there's a specific 'window of opportunity' for a game's release that makes it the most profitable (unless you can build a 'platform' of content or you're a runaway success like Rocket League and Overwatch), but when you have people actively trying to play your game that have invested full price, the least you can do is uphold your end of the bargain.