Unlike Capcom's recent debacle with Street Fighter V, Ubisoft's with Watch Dogs or Bungie's with Destiny, Naughty Dog decided to hold off on releasing Uncharted 4 until all the right pieces were in place. The game has been delayed multiple times to ensure everything is in working order, and that can only come from a developer with enough might to really call the shots with their publisher. Since day one they've excelled with not one 'bad game' to their name - something you can't say about any other major developer outside of Rockstar, and even that gets a bit shaky if you mention GTA IV to a crowded room. No, Uncharted 4's development may be marred by various senior figures at Naughty Dog leaving, including series-creator Amy Hennig, lead character artist Michael Knowland, director Justin Richmond and art director Nate Wells. However, it's a testament to continually putting the consumer first, that back in December 2015, Neil Druckmann stated "after carefully considering all of our options, we decided to extend our schedule", ensuring everything comes together as intended. "A delayed game is eventually good, but a rushed game is bad forever" was Shigeru Miyamoto's immortal line from the launch of the N64, and it's something that separates the truly great studios from those focussed on recouping profits above all else.