8 Worst Video Game Mission Types Done RIGHT
5. Tailing A Target - Timesplitters 2
In a game that lets you pilot a monkey throwing bricks around a Chinese restaurant smashing faces and plates with wanton abandon, you'd not likely think of the word "subtlety" when looking at the glorious monument to fun that is Timesplitters 2, and yet beneath its insanely well-crafted veneer is a gold-toothed grin of a trailing mission.
Now as everyone who's played an Assassin's Creed game will be able to tell you "Trailing missions suck swampy grundle" and you know what? They're right! Walking behind people who take an inordinately long time to head to the secret meeting location absolutely sucks! As does tailing a car from so far back that you lose sight of them the moment they turn the corner (and even worse when you play catchup, turn and rear-end them failing the mission!)
Trailing missions are the absolute pits.
Yet there are a few out there (and I mean very, very few) that actually deliver the goods, and one of these exemplary examples can be found in Timesplitters 2's Neo Tokyo level. Here the player is tasked with following a cyber-hacker through the busy dystopian streets and down into a secret lair. Making matters tenser is that you not only need to avoid being spotted by the hacker but by the numerous security cameras dotted throughout the level.
Thankfully you have your trusty scanner and a tonne of objects to hide behind, and the close calls and outstanding setting just hit that sweet spot of tension and fun. Plus if you hate this mission's requirements, you can rush ahead of the hacker and hide down behind the stairs to the lair meaning it also becomes a great tailing mission by removing the tailing entirely.