9 Amazing Video Game Developers Killed Off By Their Publishers

1. Visceral Games

Dead Space 3
EA

Founded: 1998

Defunct: 2017

What happened: A combination of mismanagement, corporate clashes and a dangerous lack of foresight all contributed to Visceral's heart-breaking demise last year.

The whole sorry story is too rich to tell here - Kotaku's Jason Schreier has done a terrific job on that front - but suffice it to say, the studio's degeneration began with the commercial failure of Dead Space 3.

The once-critically acclaimed survival horror was perceived to have betrayed its roots with the action-oriented co-op threequel. EA subsequently put the brakes on and assigned Visceral to Battlefield Hardline, a first-person shooter that the studio had no experience or interest in making.

That was the second red flag. The third came in the form of Visceral's unreleased follow-up single-player Star Wars game, made possible by EA's acquisition of the license.

Only, a haemorrhaging of staff, mandatory use of DICE's Frostbite engine (built specifically for FPS') and a lack of support on EA's end made the task an exhausting nightmare.

From day one, it expected Visceral to achieve the impossible.

"EA executives are like, 'FIFA Ultimate Team makes a billion dollars a year.' Where's your version of that?"

Speechless.

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Joe is a freelance games journalist who, while not spending every waking minute selling himself to websites around the world, spends his free time writing. Most of it makes no sense, but when it does, he treats each article as if it were his Magnum Opus - with varying results.