9 Cancelled Superhero Video Games That Would've Made Millions

5. The Flash

Flash game
DC

Combining the acrobatic ground combat of Saints Row IV and the eyeball searingly-fast speed of Burnout, developers BottleRocket Entertainment started work on a Flash game in 2007, but despite being around six months in with a working engine and some neat game mechanics, it wasn't to be, as rights-holders Brash Entertainment dissolved and tanked the project.

If you played Temple Run or any of the behind-the-back sprint-a-thons that sprung up after its meteoric success, you'll immediately be able to get a good idea on exactly how this would've played. By focussing entirely on trying to convey the speeds Barry Allen is capable of (without reducing the screen to a blurry mush), it looks like you'd always be kept on your toes, sprinting across city blocks, directly up buildings and even straight through groups of goons in a blur of broken bones and body-slams.

Combat in particular looks like great fun, a Mark of Kri-style button-per-person setup meaning you could take enemies out in style. Top it off with some traversal and free-running segments that tip the nod to Crackdown's infectious orb-collecting mini-games, and Chief Designer Greg Miller was spot on when he mentioned it was showing quite the amount of potential just before it got canned.

Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.