9 Disturbing Video Game Trends That Need To Stop
What happened to just buying a game and playing it when you got home?
It's odd that as gaming technology has advanced over the years, the amount of game-breaking bugs, shady business practices and contempt for the consumer seems to have increased rather than declined.
As a kid, thinking about the future of gaming was always exciting; envisioning something of a gaming utopia, with exciting new technology, immersive games and a wondrous sense of pure fun. Sadly, thinking about the future of video games today is more likely to bring worry than joy.
While I love video games, it's hard not to feel disillusioned by the industry at times, with unfulfilled promises, broken products, corporate greed and lack of self-awareness muddying what is otherwise a truly incredible medium.
While we'd be the first to admit we'll always love video games, sometimes it's good to have a good vent. After all, the only way to let the games industry know what consumers really want (and don't want) is for us to let them know by airing our grievances. So if you feel the same way as I do, join me as we discuss 9 Disturbing Trends In Gaming That Need To Stop.
9. Gimmicks And Bad Peripherals
When Microsoft first announced the Xbox One, it was stated that the newly upgraded Kinect sensor would be integral to the system, functioning as a core component of dashboard navigation, app control and gameplay. Cut to a year after the release of the console however, and Microsoft had all but given up on the gimmicky piece of hardware, announcing a Kinect-free version of the console at a cheaper price point.
The Kinect isn't the only perpetrator here however, following a long line of poorly received gaming peripherals dating as far back the infamously bad Power Glove all the way to more recent release of items such as PlayStation Move, which has as of late found new life as a controller for the Playstation VR.
Depending on your position however, VR itself may be somewhat of a gimmick; with an incredibly high price point, limited game selection and lack of comfortability barring millions of potential adopters of the tech.