9 Divisive Video Game Levels You Either Love Or Hate
4. Driving - L.A. Noire
L.A. Noire often feels like Rockstar's "forgotten game", and that's largely because their involvement came long into development, after Team Bondi had begun their super expensive motion capture work, head honcho Brendan McNamara was kinda losing his mind, and the project was about to fall apart completely.
Rockstar came in and helped the whole thing get over the finish line, but not before "Rockstar'ing it up" a bit. Interstitial driving segments were fleshed out, as was the game's combat model, and in came a handful of side missions to do, as a corner minimap was the finishing touch.
Now, either you love how much this fleshes out the setting of 1940s Los Angeles... or it fundamentally segments L.A. Noire into a game of two halves: One half an ambitious detective sim with stellar facial animation, and the other an open-world game from the very early 2000s, with very little to do other than head to the next main mission.