3. Poor Spawn Locations
When Treyarch created Black Ops 2 they followed a standard formula in regards to the way that maps play out and the way in which players spawn into the environment. Unfortunately, that formula doesnt really work that well. All too often Ill end up spawning behind the enemy team, allowing me to drop at least a couple of them before their comrades can reorganise and return fire. In turn, I regularly get shot in the back by somebody fortunate enough to arrive to the game in an advantageous position. I appreciate that logistical constraints need to be considered; players need to spawn somewhere, and in a game mode like Team Deathmatch if most of one team is on one side of the map, the enemy team will have no choice but to turn up in close proximity to the stragglers. However, surely theres a better way of sorting this out? Considering its an issue which happens several times every match for all modes aside from Search and Destroy, surely somebody must have come up with a solution by now?