9 Greatest Comebacks In Video Game History

4. Star Wars: Battlefront II

Sea of thieves
EA

I keep running down these games and thinking I’ve hit the one that had the worst launch ever but it is really hard to top Battlefront II in terms of hitting what can only be described as a perfect rhythm game streak of whacking every development, marketing, and launch faux pas on the head one after the other.

That Game With The Really Horrible Microtransactions as it was known for the first six months of its existence at least, EA fumbled a huge property yet again by getting a little too ambitious and a lot too greedy.

Synonymous with such an extreme level of loot box controversy that it kicked off US lawmakers discussing if the mechanic should be classified as gambling and some countries even banning the game outright after deeming the inclusion so insidious it wouldn’t be allowed on shelves, EA couldn’t have put themselves or Star Wars Battlefront II in a worse position.

This is a massive shame as ultimately this became a game that was absolutely worth playing. Once EA and DICE swum back up from their rock bottom illustrated by the most downvoted Reddit comment ever where they suggested that making users unlock heroes gives them a better sense of pride, things started looking up.

The pay-to-win mechanics were eliminated, and the game had its own Sea of Thieves-style unofficial relaunch by way of the 2019 Celebration Edition.

Excellent free updates that have added new content and ways to play have gone a long way to earning back the trust of players, as has the fact that underneath EA’s !*$%, there is actually a really great core game in there. Particularly the thrilling battles, impressively restrung progression system, and the pitch-perfect capitalization on the Star Wars IP.

Contributor
Contributor

Likes: Collecting maiamais, stanning Makoto, dual-weilding, using sniper rifles on PC, speccing into persuasion and lockpicking. Dislikes: Escort missions.