9 Insane Origins Of Gaming's Most Over-Sexualised Female Characters

1. Quiet - Metal Gear Solid V: The Phantom Pain

metal gear solid v quiet
Konami

The in-lore explanation for Quiet centres around the fact that after being horribly burned, her new biological makeup - created from parasitic organisms that replicate every function - requires her skin to be on show, so she can breathe. Yes, she breathes through her skin. It's nigh-on the same explanation for why Jacob was constantly shirtless in Twilight (seriously, look it up).

Anyway, the real reason stems from Kojima attempting to make a point about representation, society, class and racial heritage, by highlighting the disparity between how scantily clad women are viewed in Western and Eastern territories.

Both he and artist Yoji Shinkawa noted they wanted to create a "sexy" character to promote figurines and cosplayers, whilst also remarking that the term 'sexy' was not just "for guys, weapons, vehicles", but that "it's really that characteristic [...] not just the characters, but the mechs and weapons ."

Putting aside the inherent hair-trigger objectification of comparing humans to items, the larger point comes from MGS V being about the power of language as the fundamental building block behind everything positive and negative in human history. By designing a character that got us all talking and reflecting on cross-cultural ideologies, Kojima concluded on his Twitter that The Phantom Pain " the misunderstanding, prejudice, hatred, conflict caused by the difference of language, race, custom, culture, and preference. The response of €œQuiet€ disclosure few days ago incited by the net is exactly what €œMGSV€ itself is."

Genius, or madness?

Let us know in the comments which other oversexed bombshells have lesser-known origins!

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.