9 Landmark Fan Outrages That Changed Expensive Video Games
1. Star Wars Battlefront 2's Loot System
Battlefront 2 has had one of the worst launches of the generation - right up there with Assassin's Creed Unity. Down a whopping 60% in comparison to the 2015 original/reboot, it's clear that EA's decision to keep the game's loot-based progression a secret is to blame.
The discovery of random unlocks tying into blind boxes that can be bought with real cash incentives a pay to win mentality that is simply toxic, and thoroughly unnecessary in a full price video game. Naturally, thanks to all these details being hidden until right before launch, the uproar was immediate and furious.
EA's stock dipped as they were investigated by the Belgian Gaming Commission for child gambling (yes, really), and even Disney had to have a conference call, demanding DICE implement a strategy that respects fans' time and investment. The result was a fast-tracked gutting of all microtransactions, and the reduction of how much currency is required to unlock characters like Luke Skywalker and Darth Vader.
At time of writing, EA are still trying to recover from the damage, but when the game's character unlocks are fundamentally random it'll be a long time before we see anything truly satisfying.