9 Major Problems With Fallout Nobody Wants To Admit
Admit it, The Brotherhood of Steel are the lamest heroes ever.
Far from a guaranteed success, Bethesda's revival of such an old niche IP back in 2008 wasn't a surefire way for the developers to shift millions of copies and make mega-bucks. Rather than relying on the name value alone however, the studio put in the effort to create some amazing RPG experiences that captured the imagination of players worldwide, transforming this failing property into a global success story, virtually overnight.
Though considering just how thoroughly the franchise took the world by storm, it could be easy to think that the games released so far have done no wrong.
With Fallout 3, New Vegas and 4 all being critical darlings, the franchise seems to be on pretty solid ground. But with public opinion slowly souring after the release of the latest sequel, Bethesda could be in trouble going forward.
Truly, while the games themselves have all received pretty positive reviews, there are some glaring problems with the series that nobody wants to admit. Bubbling under the surface and detracting from the experience for years now, if the developers don't address these flaws then the future of the series might end up being as bleak as the post-apocalyptic wastelands it calls home.
9. The Worlds Need More Variety
After three contemporary releases all focused on exploring the post-apocalyptic wastelands of the Fallout universe, one thing is starting to become clear: they're pretty boring.
The world of Fallout 3 and New Vegas in particular, while having some inspired environments, were for the most part made up of the same repeated rubble-filled expanses and desolated factories and buildings.
Bethesda attempted to give the world more variety in Fallout 4, but even then they only proved that there's only so much you can do with a post-apocalyptic landscape.
There's just no way to capture the sense of wonder that's found in a game like Skyrim, and while you could argue that Fallout is a purposefully more oppressive and bleak experience, its world should still inspire something in the player rather than a crippling sense of familiarity.