9 Major Problems With Fallout Nobody Wants To Admit

1. It's Lost Its Identity

fallout 4 statue
Bethesda

Once over Fallout was known for its immersive storytelling and focus on player choice, and while those aspects are still present in the most recent games, they've been buried under a myriad of new features, mechanics and systems.

Trying to juggle every game design idea from the past ten years, Fallout these days is equally about resource management, crafting and settlement building as much as it is exploration and adventure. While these systems in isolation aren't bad, and some like the crafting and looting are actually pretty great, together they make for an experience that lacks focus.

Consequently, although Fallout 4 is technically an RPG, you wouldn't be able to tell at a glance. The title's priorities are all over the place, sometimes focusing heavily on settlement building while other times focusing primarily on making decisions and role-playing in the main narrative.

The problem is that these different focuses are always kept separate from each other, never interacting to make for one cohesive experience. Going forward Fallout needs to decide what it wants to be rather than trying to be everything at once, and it might just find an identity in the process.

Contributor

Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.